Now this is probably the best argument I've actually seen for relentless hex. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. So, even if the goblin boss hits harder than their minions, taking down two or even three regular goblins in the time it takes to take down the head honcho is going to shift the balance of power more heavily in the favor of your party. An eight hour concentration spell lasts for nearly the entire adventuring day. 1st-level enchantment Casting Time: 1 bonus action Range: 90 feet Components: V, S, M (the petrified eye of a newt) Duration: Concentration, up to 1 hour. According to my DM though, I misread the spell and Hex does not provide disadvantage on saving throws, but rather ability checks. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Now it does get use if you're grappled, or restrained, or in difficult terrain. When you use a Spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. The total damage would be 2d10 + 2d6 + 12, or anywhere from 16 to 44 HP of damage per round. The average of a d6 roll is 3.5, but because of the way that bounded accuracy and general mechanical balance work in 5e, you should only be expecting to hit your target with an attack about 65% of the time. The ability to just pop in and out next to your enemies is delicious and can really make you feel like something from like a shonen protagonist, doing instant transmission or some kind of flash step or something. Press question mark to learn the rest of the keyboard shortcuts. Hex is a bonus action to cast. In longer fights that go on for 3 or more rounds, those 1d6 damage rolls really start to add up, definitely in the earlier levels. Once it scales up to 8 and 24 hours, you can pretty much keep Hex up all the time if you can avoid getting hit/boost your Constitution saving throws somehow. *Well, unless you use Bestow Curse, butthat's already a touch range effect, making teleportation within 5' of the cursed target rather redundant - you're already there. When the target drops to 0 hit points, you can use a bonus on your next action to curse a new creature within range. Meaning you wouldn't be able to use it until the second turn anyways. Your curse creates a temporary bond between you and your target. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Am I wrong? Cookie Notice Spells and abilities that do not roll against AC do not benefit from Hex. It also requires concentration, meaning that you cannot Hex and Bestow Curse a target at the same time. You place a curse on a creature that you can see within range. Spell scrolls are priced according to their rarity, which is determined by the spells level. You do not add your proficiency bonus to bonus your first instance of damage and the Hex damage. Damage from attacks is affected by a critical hit. Review invitation of an article that overly cites me and the journal. How to turn off zsh save/restore session in Terminal.app. Anytime a character has the opportunity to increase their damage per attack, it is a good thing. Use before challenges. you can use a bonus action on a subsequent turn of yours to curse a new creature. Hexcrawls are a fantastic D&D tool to help dungeon masters keep track of consumables, the distance their party travels, and note where interesting things exi. How do two equations multiply left by left equals right by right? Also, choose one ability when you cast the spell. Flame-like radiance descends on a creature that you can see within range. It makes it a real nightmare for opponents, even at higher levels. If youre able to smack the target with multiple instances of damage in one round, however, these two effects do scale nicely. For example, say your party has arrived at the throne room, and youre competing with the head of a rival faction to win the favor of the queen. Hex 5e Guide: Conclusion - Hex Is Great In And Out Of Combat! This goes with the first tip if you can get bonus spell attacks in, like Eldritch Blast at higher levels, youll get to add 1d6 to each and every attack that lands. A successful Hex is highly reliant on you not breaking concentration so that you can get the full benefits of this spell. While Hex doesnt affect combat capabilities directly, grappling and shoving both involve Strength ability checks. Its 30'. Which again, by the end of turn two, you should be able to cover anyways. If it did, Hexing a target then hitting it with Magic Missile (one attack, but three damaging darts) would be a cheap way to deal damage. That opportunity cost is the reason why, at higher levels, Hex really drops off in terms of effectiveness. Hex -ing an enemy's Charisma has no immediate combat benefit, but if you need to out-persuade someone, it can help. Multiple Warlocks can hex a single character. Because of the way that the action economy works in 5e, the side with the most actions per round tends to win. While the Hex spell does seem to fall off a little at the higher levels, it is one of the best spells in D&D that you can get at the first level, even more so if you know how to make the most use of it outside of combat! If you target a creature and select Wisdom, they'd have disadvantage on Perception or Insight, for example, but can make Wisdom saving throws as normal. The spell ends if you dismiss it as an action or if you cast it again. This extra damage will apply whenever you hit your target with a massive attack. When you cast this spell using a spell slot of 3rd or 4th level. Because Hex's casting time is a bonus action, you're free to take all other actions on your turn, including attacking and casting a cantrip with a casting time of 1 action. At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. While the two can both be applied to the same target, theres little interaction between Hex and Hexblades Curse. If you don't think it's worth it, then pass it by. the first kind (you roll to beat enemy AC) is an attack (which triggers hex). Does Hex 5e stack with Eldritch Blast? 2. Hex is a spell you get as a warlock at your first level. Hex 5e Guide: Conclusion Hex Is Great In And Out Of Combat! I also read it that way. I mean that's basically what I did with my sorlock, I just had him teleport behind or above the enemy at the beginning of every turn before attacking just to add some flavor and dynamics to the fight. For our full class guides, we use the following color rating scheme: Red isn't going to contribute to the effectiveness of your character build at all It is not the must have that people make it out to be in plenty of situations. Every DM (and party) has to decide how they feel about this method, as it does seem above-board and in line with the rules as written. The Hex spell dishes out some very nice damage, even at the late game. In the case of Magic Missile the book seems pretty clear that if you're not rolling you're not attacking, and I'd say Hex doesn't apply. How can I drop 15 V down to 3.7 V to drive a motor? Here are some scenarios in which you can do a Hex spell. Remember that you can only have one hex going on at a time. Plus, its a once-a-day spell that requires an Invocation to learn. Yeet! No wonder it is a staple amongst warlocks in DnD. That should probably be clarified. Do both of them trigger hex? Range: 90 feet The description uses the word "also", so does a target not receive extra damage on landed attacks and disadvantage on one ability? A remove curse cast on the target ends this spell early. Technically, the rules as written dont specify that you must re-cast Hex immediately after the target dies. It's actually pretty restrictive and situational. This means you can choose a new ability for tham to receive disadvantages on. The description of the lineage states that they . You may or may not need a target in range to transfer Hex to in order to maintain concentration. If youre not careful, you can throw out a Hex, hit once for an extra couple of damage, and then get bonked on the head or struck by a stray arrow the next turn and be back to square one. This means that Hex damage is included in critical hit damage. This is a long time for an enemy or an opponents (if out of combat) to suffer the penalties. This makes Hex a highly valuable spell and one that should be mainained in the arsenal well into the middle levels at a minimum. Fey touched this is a new feat in 5e. Most Hex scrolls would be of 1st level, but its not inconceivable that you could find one at 3rd or 4th level, meaning you could maintain concentration on the spell for up to 8 hours; or of 5th level or higher, meaning you can maintain your concentration on the spell for up to 24 hours. Just the thing to get the jump on a wary target. What is the point of Hex if I can't buff my teammates or my saving throws and I can't utilize it out of combat because it's a hostile/detectable action to cast? Invocations are valuable and numerous restrictions (not just the BAction, but the 30' limit on the teleport as well) on the ability make it quite questionable as worthwhile. Also, choose one ability when you cast the spell. The trade-off for concentration could be a negative, and the limited benifit from up-casting could also be a potential issue. February 17, 2023 Zoltar. Hexblade's Curse Starting at 1st level, you gain the ability to place a baleful curse on someone. Good times ahead. Let me know your opinions and thoughts though! But the issue was, I didn't really get a lot of mechanical mileage out of it. This is something that needs to be considered a little more openly in general but on a tactical level it's not always wise to be the first to that enemy that is 60' away. So let's say I wake up and don't choose a weapon. As long as they are making an attack roll the hex damage is added when they hit. My initial idea was that my maneuvers with DC's would be buffed if I Hex'd their corresponding stat. He also manages a dnd/fantasy Instagram fan page (@thyriankingdom). Slap it on the biggest baddest thing in the room and whittle it down with Eldritch Blast while the rest of the party works their way up. Effects which do not require an attack roll, such as spells which prompt a saving throw, are not "attacks" and do not benefit from Hex. However, being a warlock is not the only way to gain Hex. Anytime a character has the opportunity to increase their damage per attack, it is a good thing. I will try to include some more advanced tips and answers to questions that might help those with more in-game knowledge too. That's why the 6 mile hex is so great, because it's 3 mi from center to face, 3.5 mi from center to corner. Greater Invisibility is taking the effort to try and keep things from hitting you but there are various ways through it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of your to curse a new creature. So having it as a spell as a warlock is a no-brainer. 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