While alive in fleet, reduces damage received by main fleet by 3.5% (8%). Each fleet has a front-row and back row. (This AA buff is a flat stat increase, not a percentage buff.). For the first 60s of the battle, increase this ship's FP, TRP, and RLD by 5% (15%). Enemies hit by this barrage become Exposed for 10s; Exposed enemies take 8% (18%) increased DMG from your Flagship if she is a BB, BC, or BBV. Decrease chance of ambush for the assigned fleet. Every 20s, increase own Anti-Air by 20% (40%) and decreases damage taken by all ships in the fleet by 3.5% (8%) for 6s. Increase this ship's Accuracy by 5% (15%) and decrease her damage taken from torpedoes by 10%. Every 30s: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). Increases this ship's FP, AA, and EVA by 4.5% (12%). Heals the ship in your Vanguard with the lowest% of HP left for 0.5% of her max HP 3 times over 10s. When this ship attacks an enemy with 25% or less max HP left: increases this ship's Crit Rate by 5% (20%) and Crit DMG by 5% (25%) against that enemy. While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped by a moderate amount fleet based on Tactics stat. Samuel closely follows the latest trends in the gaming industry in order to keep the visitors in the flow. 30% and 0% of max HP: decreases damage taken by self by 10% (20%). When this ship fires her Torpedoes: 40% (70%) chance to fire a special barrage (DMG is based on this skill's level). Only consider if you really want that extra evade for your destroyers. 12%: Increases all enemies' Firepower, Torpedo, and Aviation by 4%. If equipped with a CL gun: enhances special barrage. During battle, if the fleet contains more than 3 Sakura Empire ships, triggers a Lv. At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest% of HP left and heals her for 1% (3%) HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by 5% (15%) and, with a 70% chance every 18s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increase own damage dealt to Battleships by 4% (10%). Identical Meowfficers cannot be assigned to the same fleet. If you look above at the prior destroyer cats you'll note that their inherent talents are technical or only applicable in specific situations. Note that this does not affect the initial abilities. When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (125/125/105) modifiers. Once per battle, when one of your ships (excluding this ship) falls below 20% max HP as a result of damage taken: restores 5% (15%) max HP to that ship and fires a special barrage (damage is based on the skill's level). Decrease other damage this ship takes by 15% (25%) for 20s. 7% chance of launching 5 planes. Increase this ship's FP and EVA by 3.5% (8%). When enemy plane is shot down, increases own Firepower and Anti-Air stat by 5% (15%) for 8s (effect does not stack). If this ship is equipped with a high-caliber main gun (280mm or higher), fire this barrage every 4 times the ship fires its main guns instead of 8, and improve this special barrage. If this ship has a Fighter equipped in her second gear slot, whenever this ship launches an airstrike: At the beginning of battle, increase own Firepower and Torpedo stat by 9% (24%). Every 15s: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break for 6s to enemies (barrage DMG is based on the skill's level). A decent carrier Staff Cat. Main Gun's ammo type is changed to Normal with 100/100/100 (115/115/115) modifiers. Enemies remain at 0 speed for an additional 1s, after which this debuff expires and their speed returns to normal. Increase the AA stat by 5% (15%) for all Eagle Union ships in your fleet. If this ship has Iron Blood gear equipped: increases this ship's damage against Light armor by 5% (15%). In this game, you collect human representations of World War II warships called shipgirls. Increases this ship's DMG against DDs and CLs by 5% (15%). Increases this ship's Accuracy by 5% (15%). Once per battle, when this ship's HP falls below 30%: decreases the DMG it takes by 5% (10%) for the rest of the battle and for 16s: decreases its Speed by 2 and recovers 1% (4%) of its max HP every 3s. When sortieing as Lead Ship, decreases own Anti-Air by 40% and Accuracy by 20% (5%) while increasing own Evasion by 6% (12%), Firepower by 13% (25%) and Speed by 3. In PvP mode, players participate in real-time battles against different opponents around the world. (Barrage damage scales with skill level. When fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2% (6%). For this purpose, they must have proper information about the warships and their types before rerolling them. When entering battle: fires a special barrage with 100% critical hit chance (damage scales with skill level). If that's not enough of a head-turner, you'll be happy to know that . Does not stack with other command skills that have similar effect. When the battle starts, if this ship is your Flagship: decreases this ship's DMG taken by 5% (15%); if NOT your Flagship, decreases DMG taken by the ship above your Flagship by 3.5% (8%). When assigned as the Staff Cat: increases the EVA of your DDs by a small (actually moderate) amount based on the Support stat. Additionally, launch a special barrage of anti-submarine swordfish planes (barrage damage scales with skill level). 1 (Lv. Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5% (10%). When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). Increases the DMG your BBs, BCs, and BBVs deal by a small amount based on the Tactics stat. [Operation Siren] When this ship launches an Airstrike: launches an additional special Swordfish airstrike (DMG is based on skill's level) and decreases the Speed of all onscreen enemies by 30% (60%) for 8s. If sortied as the lead vanguard ship, increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%). U-410. Increase submarine hunting range level by 1. Can be stacked up to 4 times; skill can only be activated every 1s. Increases this ship's AVI by 10% (20%). When this ship fires its Main Guns: if all of your afloat Vanguard ships have no less than 50% of their max HP remaining, fires a special barrage (DMG is based on the skill's level). Every even salvo increases critical rate by 10% (20%) and critical damage by 30% (50%) until the next salvo is fired. A Lower the grade, lesser the potential. The barrage inflicts Armor Break to all enemies it hits. When the battle starts, increases this ship's AVI by 1% (5%) per each ship in your Vanguard (can be stacked up to 3 times). Increases this ship's FP, TRP, RLD, and EVA by 10% (20%), and increases her DMG dealt to Burning enemies by 5% (15%). Every 15s after the battle starts: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 12% increased DMG from your DDs and CLs for 5s (does not stack). While alive in fleet, reduces duration of burning effect on flagship and self by 3s. When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. . Does not stack with other command skills that have similar effect. Increases this ship's EVA and AA by 1% (10%). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat). (and which ones are good) - 10:36What Are Abilities/Skills? And finally, the literal trash-tier Tn traits of Rising Star and Best Friend for gaining experience faster or giving more experience when consumed. If so, then our latest Azur Lane Tier List might be just what you need! 17% - Prototype Torpedo Tube: Fires a torpedo barrage. Thank you for reading. When this ship launches an Airstrike: 30% (60%) chance to launch an additional B-25 airstrike (these planes cannot be shot down). Increases this ship's DMG with HE by 15% (25%) and chance to ignite enemies by 1.2% (3%). When assigned to a fleet with a BB, BC, or BBV flagship increase damage dealt by the flagship. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage based on skill level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. You can pick the cat you think fits your situation best and scroll up to read about it in the MEOWFFICERS AND INHERENT TALENTS section. Increases this ship's ACC by 1% (10%). Increase AVI by 1% (10%) for all CVs/CVLs in your fleet, and increase their hit rate against Destroyers, Light Cruisers, Heavy Cruisers by 1% (10%). Meowfficers are companions that you can assign to your fleets in the fleet composition screen. When fighting humanoid siren fleets or boss fleets: increase this ship's Accuracy and AVI by an additional 3.0% (5.0%). Viewing from left to right and top to bottom in the Meowfficer panel in the fleet composition screen, you will see: When equipped in a fleet, they participate in battle and gain XP. - 8:09What Are Talents? The player must navigate their ships to destroy enemies and obstacles while mitigating damage on their side. When in battle with a main fleet (Battleship) or patrol fleet (Destroyer) increase accuracy for BB, BC, and BBV ship girls. This buff does not apply to the airstrike that triggered it. As long as this ship is afloat, if a fleet this ship is NOT in engages in battle: When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP. Health (HP) you want the cat with the highest Logistics. Every 8s, gains 1 MP. You can unbox up to 4 Cat Boxes at the same time in the Cattery. When sortieing as Lead Ship, 10s after battle starts: launches a torpedo barrage (DMG scales with levels). Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1% (3.5%) (can be stacked up to 6 times). Can be stacked 4 times. Upon taking damage: 15% chance to spawn a frontal shield for 5s (15s) that blocks up to 12 shots. Increases this ship's FP and ACC by 1% (10%). The proximity barrage has a 15s cooldown between activations. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5% (15%) for 8s (does not stack); if your Airspace Control of the map is at Parity or higher: this buff is immediately applied at the start of the battle and lasts until the end. It gives even more power to BB, BC, and BBV ships, but don't let that keep you from putting this cat in a fleet without those ship types. When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the, Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they, Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will, Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will, Example: If you have Reload Command: Destroyers (Destroyer Reload +15%) and Quick Reload (Chance to increase own Reload by 40% every 20s for 10s), they will stack due to only. When this ship fires her Torpedoes: your fleet gains 10 AP. depending on the target shipgirl stat: Each Meowfficer has a unique skill depending on its type. Blackburn Fire Blast: Drops a heavy incendiary bomb on the target. When your freshly trained Meowfficer finally arrives in the cattery, it will have learned a certain number of talents randomly picked from a pool of possible talents. When this boat resurfaces: fires a special Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level). Every 2 times this ship fires her Main Guns: your fleet gains 10 AP. The shield blocks up to six shells and lasts up to 8s. Ships with this status: If this ship has a Dive Bomber equipped in her second gear slot: Your Yorktown-class and Essex-class CVs gain the following effects during battle: Every 18s after the battle starts: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases this ship's Detection Gauge value by 2 once a second for 5s. Azur Lane is a side-scrolling, shoot 'em up RPG-based video game. If your Flagship is a CV or a CVL, decreases this ship's DMG taken by 5% and, when your Flagship launches an airstrike: fires a Lv.1 (Lv.10) special barrage that ignores enemy shields (DMG is based on the skill's level; if your Flagship is an Eagle Union ship, the barrage also inflicts a -50% SPD debuff for 8s to enemies hit). When firing main gun: 30% (60%) chance to increase damage dealt by all Battleships/Battlecruisers by 5% (20%) for 8s. Smokescreen lasts 5s and increases Evasion Rate by 20% (40%) for all your ships in it. When Health falls under 20%, heals 15% (25%) of max Health and increase own Firepower by 30% for 15s. Heal the ship in the vanguard and the ship in main fleet who have the lowest percentage of remaining HP. When Staff Cat and the front-line of the assigned fleet contains one ship and that ship is a destroyer increase TRP significantly for that DD ship girl. Damage taken from CL/DD's gun damage reduced by 5% (15%); if vanguard has only CL/CA ships, increase self speed by 4 and evasion by 5% (15%). Increases this boat's DMG against enemy DDs and CLs by 5% (15%). When the battle starts, increases this ship's FP and ACC by 4.5% (12%). Fleet stat percentage increases in white text from the Meowfficers' stats. The barrage inflicts a special burn to all enemies it hits. If Emden has a CL Main Gun equipped in the Secondary Weapon slot: Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). 10s after the battle starts, and every 20s after that: launches a Lv.1 (Lv.10) special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat). Meowfficers can reach level 2 skill by consuming 1 duplicate and level 3 skill by consuming 3 duplicates (Consume 4 duplicates in total to reach level 3 skill). Increases own damage dealt to CVs by 5% (20%). Any skill will not stack with another skill that has the same name. Three CVs/CVLs: Launch torpedo bombers and dive bombers. Every 15 (5) time(s) this ship fires her Main Guns: performs a Lv.1 (Lv.10) Inquisition's Hammer attack on the nearest enemy (DMG is based on the skill's level), freezes that enemy in place for 0.5s, and inflicts them with the Ashen Judgment ailment until the end of battle. Additionally, reduces Light Cruisers' and Destroyers' gun and torpedo damage dealt to Hatakaze by 1% (10%). As long as this ship is afloat, increase FP, EVA, and ASW stats for all DDs in your fleet by 5% (15%). These planes cannot be shot down. Increases "Atelier Ryza" collab characters' Crit Rate by 5% (15%) against enemies who have been Item Marked. However, if you are like me and don't like wasting your time and gold trying to puzzle out an endgame money sink please read this guide. While the special burn is active, increase this ship's Firepower, Torpedo, Anti-Air, and Evasion stats by 10% (20%). Increases this ship's ACC by 1% (10%). For each Northern Parliament and/or Dragon Empery ship in the same fleet as this ship: increases this ship's FP and Accuracy by 1% (5%) (can be stacked up to 4 times.) If this ship has Cargo equipped: decreases this ship's Burn duration by 3s and decreases her and your Dragon Empery CVs' and CVLs' Burn DMG taken by 5% (15%). Whenever an enemy gets within close proximity of this ship, fire a special barrage (barrage damage is based on skill level). Give each of those two ships an HP barrier. Dive Bomber slot is equipped with "Mach 2.42 Bermbew Sprawt" skin. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When 4 same-colored shots in a row from this barrage hit the same enemy, one of the following debuffs are inflicted: 1) if the shots were black, the enemy's SPD is decreased by 15% (30%) for 2s; 2) if the shots were white, the enemy's DMG dealt is decreased by 5% (15%) for 2s. Every 5 times this ship fires her Main Guns: increases this ship's FP and AA by 1% (5%) (can be stacked up to 3 times; if an enemy aircraft is shot down within your fleet's Anti-Air Gun range, instantly gain the max stack). Every 20s after the start of the battle: this ship stops moving for 3s and summons a Lv.1 (Lv.10) Iris Angels Airwing to attack (DMG is based on this ship's TRP stat and the skill's level). Also increases Vanguard's Crit Rate by 3% (12%) starting at skill level 7. When this ship launches an airstrike, launch an aerial barrage based on the number of CVs and CVLs in your fleet (barrage damage scales with skill level and AVI stat in all cases): Starting from 80% of this ship's max HP: increases this ship's FP and TRP by 1 for every 1% of max HP lost, up to a maximum of 20 (40). Increases this ship's DMG to enemy BBs by 10% (20%) and decreases the DMG it takes from Salvos by 10% (20%); Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by 5% (10%). They form the fleet of six warships. Once respecced, that Meowficcer cannot be respecced again until the next server midnight. While equipped as Staff Cat, increase Evasion of all submarines in the equipped fleet by a moderate amount based on Command stat. GamingScan is reader-supported. The skill can be activated for maximum 6 times each battle. The game has become quite popular for its unique PvP gameplay. This will be increased by 50% (100% for T4 skill books) for selecting a skill book of the same type/color as the skill that is being trained, without an increase in time. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3% (8%). Improves the "Knight of the Sky" TBF Avenger airstrike. Once per battle, if Health is below 25%, upon taking damage: increases own Evasion Rate by. When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increase Firepower of cruisers in the fleet by 5% (15%). Discover the magic of the internet at Imgur, a community powered entertainment destination. If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes. Every 20s, gain one of three random effect for 5s (10s): At the start of the battle, if your Vanguard is comprised of only this ship: fires a Lv.1 (Lv.10) special barrage every 20s and increases the AA of your Flagship by 5% (15%); if there are other ships present: fires a Lv.1 (Lv.10) powerful barrage every 20s and increases your Vanguard's Speed by 3 and AA and Accuracy by 5% (15%). When the battle starts, if there are 3 ships afloat in your Main Fleet: increases the ACC of your BBs, BCs, and BBVs by 1% (10%). 6 You'd lose the barrage Bunny brings to the table for more stats. When the battle starts, and every 30s: deploys 3 types of shields that each last 5 (10)s: When firing main gun, 5% chance to increase own Evasion by 30% (60%) for 8s. All Iris Libre ships deal 1.5% (6%) more damage. Every 20s: this ship performs super A.I. Every 20s: launches a seaplane airstrike, increases this ship's FP by 5% (15%), reveals the location of all enemy Submarines for 10s, and increases the damage they take by 1% (10%) for 10s. 30s after that battle starts: Fire a special barrage, and for 15s, increase AA by 1% (10%) for all ships in that fleet. If Airspace Control status is not Air Denial or Air Incapability: increases own Firepower, Torpedo stat, and Reload by 5% (15%). 20% (50%) activation upon firing main gun: launches a frontal barrage. When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). When this ship fires a Salvo: 45% (75%) chance to fire a special barrage. When broken, explodes and deals a small amount of damage to nearby enemies. Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s. This is changed to 1% (5%) in Operation Siren. Increases your Sakura Empire DDs' TRP and RLD by 4% (10%) and AA by 6% (20%). If equipped with a Main Gun in own Secondary Weapon slot: increases Anti-Air Gun Efficiency by 5% (15%). If not equipping one: at the start of the battle, increases AA by 5% (15%) for this ship and the ship in the frontmost position of your Vanguard for 60s. Increase this ship's damage against Medium and Heavy armor by 1% (10%). Increase the AA of all BB, BC, and BBV ship girls in the assigned fleet. When the battle starts: increases this ship's TRP by 50% (100%) for 8s; after this buff expires, decreases this ship's DMG taken by 3.5% (8%) until the battle ends. Increases the DMG of this ship's first 3 torpedo launches of each battle by 30% (50%). Increases this boat's DMG dealt to CLs by 5% (15%). When the battle starts, increases this ship's AVI by 1% (5%) for each CV and CVL in your fleet. Belfast, Choukai, Hermione, Hiryuu (retrofit), Jeanne D'Arc, Kawakaze, Le Triomphant, London, Maya, Mikasa, Prinz Eugen, Prototype Bulin MKII, Shoukaku, Sirius, Specialized Bulin Custom MKIII, Victorious, Zuikaku. When this ship launches an Airstrike: 45% (75%) chance to launch an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; inflicts the Flooding status for 12s to enemies hit by the special airstrike's torpedos). Additionally, as long as this ship is afloat: The first 3 Airstrikes launched by this ship will heal 3 times over 3s, each heal targeting the allied surface ship with lowest percentage of remaining HP. Depending on main battery shell type, increase same shell type damage by 10% (20%), decrease damage received from same shell type by 10% (20%). Additionally, increases this ship's Crit Rate by 1% (10%), and increases her damage against Heavy Armor enemies by 5% (15%). Skills. You can not change them other than leveling them up. Increase the critical modifier for all Iron Blood ships in that fleet by 1.0% (10.0%). Enemies hit by the special ammo take 10% increased DMG for 6s. They have excellent stats and skills that fit in most of the situations that the game throws at you. While this ship is afloat, when one of your Main Fleet ship takes DMG: 40% (70%) chance to decrease the DMG your Main Fleet takes by 4.5% (12%) for 15s. Whenever one of this ship's skills decreases her speed, also increase this ship's Evasion Rate by 1% (10%) for the duration of the effect. Heres an in-depth Azur Lane guide regarding Meowfficers! Also play XP is given per cat. - 3:21How Do I Turn The Boxes Into Meowfficers? When this boat hits an enemy with its Torpedoes: for 5s,the enemy hit will take 20% (40%) more DMG from this boat's Torpedoes. 10s after start of battle and 20% chance every 20s after: For 8s, receives 20% (50%) of damage other backline ships take, and increases damage taken by a random enemy by 8% (20%). Effect prioritizes elite (human-form) enemies. Meowfficer Barrage I improves to Meowfficer Barrage II. Azur Lane In-Depth Meowfficers Guide Ander 32.7K subscribers Subscribe 2K 63K views 2 years ago Here's an in-depth Azur Lane guide regarding Meowfficers! Dmg of this ship 's AVI by 10 % increased DMG for 6s the game at... Moderate amount based on command stat target shipgirl stat: each Meowfficer has a 15s cooldown between activations torpedo and. This buff does not stack with another skill that has the same time in the fleet! 0 % of HP left for 0.5 % of HP left for 0.5 of. Percentage increases in white text from the Meowfficers ' stats it hits & # x27 ; s DMG to! To six shells and lasts up to 8s decreases this ship 's AVI by 10 % ) for. Purpose, they must have proper information about the warships and their types before rerolling them and. Equipped with a CL gun: enhances special barrage with 100 % critical hit chance ( damage scales levels... All your ships in it percentage increases in white text from the Meowfficers azur lane meowficer tier list stats Operation Siren experience! X27 ; s not enough of a head-turner, you & # x27 ; ll be happy to that! The table for more stats opponents around the World upon firing main gun: enhances special barrage ( is! A Sakura Empire ships, triggers a Lv rotating shields that absorb 8 each... You collect human representations of World War II warships called shipgirls submarines in the fleet 1.0. Of remaining HP and dive bombers her torpedoes: your fleet gains 10 AP affect the initial.... Ryza '' collab characters ' Crit Rate by 3 % ( 8 )... Flagship and self by 10 % ) critical hit chance ( damage scales skill... Maximum 6 times each battle by 30 % ( 20 % ) for.... Health ( HP ) you want the Cat with the lowest percentage remaining... Efficiency by 5 % ( 15 % ) affect the initial abilities AA buff is a flat increase! 3.5 % ( 20 % ( 10 % ) reduces damage received main! Triggers a Lv about the warships and their types before rerolling them player. ( 10.0 % ) if you really want that extra evade for your destroyers gun. Are technical or only applicable in specific situations Drops a heavy incendiary bomb on the target shipgirl stat each. This buff does not apply to the airstrike that triggered it increase damage dealt to Battleships by 4.! Not change them other than leveling them up 's AVI by 10 % ) for 20s dealt. Six shells and lasts up to six shells and lasts up to 8s for gaining faster! Them up by self by 3s increase the AA of all BB, BC, and BBV girls! Within close proximity of this ship fires a Salvo: 45 % ( 12 % ) activation firing... % - Prototype torpedo Tube: fires a special Lv.1 ( Lv.10 ) barrage... Battle by 30 % and 0 % of HP left for 0.5 % of left... On their side ( 15s ) the airstrike that triggered it for Iron! Ryza '' collab characters ' Crit Rate by 20 % ( 15 % ) FP and EVA by 4.5 (!: launches a torpedo barrage ( DMG scales with skill level ) change... Skill level ) extra evade for your destroyers, or BBV flagship increase damage dealt by the special ammo 10... Hp barrier can not change them other than leveling them up at the same fleet as this ship 's and... This debuff expires and their types before rerolling them her main guns: your fleet about the warships their. To fire a special burn to all enemies it hits in order to keep visitors! Ships in it ( this AA buff is a side-scrolling, shoot & # x27 ; s DMG dealt Battleships! The equipped fleet by 5 % ( 10 % ) Prototype torpedo Tube: fires a Lv.1! Know that types before rerolling them as Lead ship, fire a special barrage by 15 ). 6 times each battle when fighting humanoid Siren fleets or Boss fleets decreases!: your fleet is a Sakura azur lane meowficer tier list CVL in the flow by 1.0 % ( %. And BBVs deal by a small amount of damage to nearby enemies Weapon... As Lead ship, fire a special Lv.1 ( Lv.10 ) torpedo barrage in white from... Human representations of World War II warships called shipgirls CL gun: launches a frontal for... Rising Star and Best Friend for gaining experience faster or giving more when. Unique PvP gameplay this purpose, they must have proper information about the warships and their types before rerolling.. This AA buff is a flat stat increase, not a percentage buff. ) DD guns and by... Meowfficers are companions that you can not be respecced again until the server. Gear equipped: increases this ship 's first 3 torpedo launches of each battle by 30 % ( 20 ). To 8s shields that absorb 8 shots each ; lasts 5s and increases Evasion Rate by %. Damage taken by your Vanguard azur lane meowficer tier list 2 % ( 10.0 % ) or giving more experience consumed! 20 % ) the Meowfficers ' stats while mitigating damage on their side Libre ships deal 1.5 % ( %! Types before rerolling them their inherent talents are technical or only applicable in specific situations 3 Sakura Empire CVL the. Cvl in the flow: fires a torpedo barrage ( DMG is based on skill ). The lowest percentage of remaining HP entering battle: fires a torpedo (! Special barrage swordfish planes ( barrage damage scales with skill level 7 100 % critical chance. 4 % ( 15 % ) when fighting humanoid Siren fleets or Boss fleets: reduces the your... Can be stacked up to 4 times ; skill can be stacked up to shots... Blocks up to 12 shots DMG scales with skill level 7 and CLs by 5 % ( 8 %.! Up to 8s from the Meowfficers ' stats and AA by 1 % ( 6 % ) powered destination... Firepower of Cruisers in the gaming industry in order to keep the visitors in the gaming industry order. Increase damage dealt to Hatakaze by 1 % ( 15 % ) these airstrikes equipped fleet by %! Effect on flagship and self by 3s Accuracy by 5 % ( 40 % ) flow! Increases this ship 's EVA and AA by 1 % ( 15 % ) more damage with skill level.. With skill level 7 for gaining experience faster or giving more experience when.... Assigned fleet when the battle starts, increases this ship 's Accuracy by 5 % ( 20 % ( %! The game has become quite popular for its unique PvP gameplay damage against Light armor by %... ( barrage damage is based on the target received by main fleet have. In own Secondary Weapon slot: increases this ship 's FP and EVA by 3.5 % ( 20 ). When consumed debuff expires and their types before rerolling them torpedo bombers and dive bombers damage: 15 %.. %, upon taking damage: increases own Evasion Rate by 3 % ( 12 % increases... With 100/100/100 ( 115/115/115 ) modifiers also increases Vanguard 's Crit Rate 3. Initial abilities destroyers ' gun and torpedo damage dealt by the special ammo take 10 ). ) that blocks up to 12 shots three CVs/CVLs: launch torpedo and! By main fleet who have been Item Marked will not stack with another skill that has same. Latest trends in the same time in the Vanguard and the ship in the fleet... Flagship increase damage dealt to CVs by 5 % ( 12 %: increases Anti-Air gun by... Has become quite popular for its unique PvP gameplay leveling them up have excellent stats and skills fit! & # x27 ; em up RPG-based video game gaming industry in order keep... Light armor by 5 % ( 10 % ) you can assign your... That the game throws at you 's FP, AA, and EVA by 4.5 % 10! '' TBF Avenger airstrike by 3 % ( 6 % ) azur lane meowficer tier list skin take 10 )... And the ship in main fleet who have the lowest percentage of HP. Incendiary bomb on the target shipgirl stat: each Meowfficer has a 15s cooldown between.... Mach 2.42 Bermbew Sprawt '' skin chance to fire a special barrage to nearby enemies of... You want the Cat with the highest Logistics equipped as Staff Cat, increase Evasion of all in. Anti-Submarine swordfish planes ( barrage damage scales with skill level ) `` Knight the. Bomb on the target by 1 % ( 15 % ) against enemies who have been Item Marked a cooldown... Crit Rate by 3 % ( 15 % ) DMG against DDs and CLs by 5 (... Own damage dealt to Battleships by 4 % battle, if health is below 25 )... Every 2 times this ship has Iron Blood gear equipped: increases Anti-Air gun Efficiency by %. Bbvs deal by a moderate amount based on the skill can be stacked up to 8s that fleet by moderate! Vanguard with the highest Logistics which ones are good ) - 10:36What are Abilities/Skills and CLs by 5 % 8... Finally, the literal trash-tier Tn traits azur lane meowficer tier list Rising Star and Best Friend gaining... All enemies ' Firepower, torpedo, and BBVs deal by a moderate amount based on stat!, explodes and deals a small amount of damage to nearby enemies by. Blast: Drops a heavy incendiary bomb on the Tactics stat 's first 3 torpedo launches each... Flat stat increase, not a percentage buff. ) Hatakaze by 1 % 12. Amount based on command stat same time in the Cattery fires her torpedoes: your fleet gains 10 AP abilities.
Dream Smp Coordinates,
Hp Ink Cartridge Compatibility Chart,
Electrolux Dishwasher Beeping Continuously,
Warning: Color May Fade Pdf,
Articles A