fallout 3 alien disintegrator vs destabilizer

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. The user just presses a specific button on the top to charge the next alien power module . Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Manage all your favorite fandoms in one place! Quests Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Thanks for the info. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. 2023 GAMESPOT, A FANDOM COMPANY. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. where do I start the operation anchorage quest(s). Repair Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Attack statistics Auto-Fire Mechanism The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Skill The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. 100 Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1199 The Destabilizer can fire 1666 bolts before breaking. Extended Magazine, Alien The user just presses a specific button on the top to charge the next alien power module. 123.9(175.5) 2 The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Yes please! Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . The Vault - Fallout Wiki is a FANDOM Games Community. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Mastepug's Guide to Creating Your Own Wasteland Settlement. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? 30(42.5) Projectiles Anyone who has played on the PTS, how is the Alien Disintegrator? Running around in a black suit with an Alien rifle? The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. It has something to do with plugin order. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Archived post. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Shots/rel. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Equipping armor with a lower damage resistance on an NPC. Well, I guess that explains it. It is the only item on that shelf. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Fallout Wiki is a FANDOM Games Community. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Dmg/attack The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Ammo/shot They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Mothership Zeta weapon Privacy Policy. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). we-ell, technically. the disintegrator has less spread. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. probably more than a pyrod firelancer. Other The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Requirements The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Cookie Notice This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. (4) Defeat the Alien Captain. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. A disintegrator can fire 518 bolts before breaking. It is the unique version of the alien disintegrator . This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Where can I find the key for the cell in vault tech HQ? The user just presses a specific button on the top to charge the next alien power module. 1.5 Ammo cap. The alien disintegrator does high damage, has a low spread, and a quick reload speed. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Disentigrator vs. Destabilizer *Poss Spoilers*. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. However, it remains reliable for middle and short-range combat. 20 However, it remains reliable for middle and short-range combat. 100 It is the unique version of the alien disintegrator. They can also be found in containers throughout the ship. Thanks haunt :). xx000842xx00A9AA (version B)xx00A9AB (version C). The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. DPS It is in the same room as where the Xenotech Expert perk is obtained. Ammo type On the shooting range where brahmin can be spawned, face the range, then look right. There was supposed to be an Earth-shattering Kaboom! The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. I'm a pc user and was looking on all platform forums for the same thing. (2) Reach the bridge of the alien ship. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. (3) Disable the Death Ray. Combat Sights 4.5 Scope, Rifle, Back to Main Page D20 Modern Equipment Weight Scan this QR code to download the app now. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The magazine capacity is 100 alien power modules. a headshot with the destabilizer will just do crazy damage. The Destabilizer is one of the best weapons in the entire game on par with the best of them. ALL RIGHTS RESERVED. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. The user presses a button on the top to charge the next alien power module. (1) Activate the Engine Core teleporter. - Atomic Pulverizer: Damage raised to 58. Equipping armor with a lower damage resistance on an NPC. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Crit dmg Destabilizer 1500 Beam Splitter Crit effect Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Item HP Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Value This Galaxy Ain't Big Enough https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Two additional, identical versions of the weapon are present in the add-on's code. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. ALL RIGHTS RESERVED. My preferred playstyle is a rifleman, but I could never get it to perform well enough. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. 1 Reload time Where can I find (code to bunker door in national guard depot)? A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Do Not Sell or Share My Personal Information. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Energy Weapons The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Alien disintegrator The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. I'm hoping for good news, because the weapon really appeals to me. The Destabilizer should be on a low shelf next to you. DLC05WeapRifleUnique It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Extended Magazine, Alien Recycler Scope, Rifle. Form ID One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Parentheses () denote unique weapon variants. There does seem to be some mistake with the listed DAM in game for the destabilizer. PC Two additional, identical versions of the weapon are present in the add-on's code. The Disintegrator is commonly used by most of the Aliens . Mastepug's Guide to Creating Your Own Wasteland Settlement. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. On the shooting range where brahmin can be spawned, face the range, then look right. You're browsing the GameFAQs Message Boards as a guest. New comments cannot be posted and votes cannot be cast. [verified]. You're browsing the GameFAQs Message Boards as a guest. (6) Defeat the attacking alien ship . Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? my Destabilizer does 199 damage thanks to those PL glitched perks. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? 2023 GAMESPOT, A FANDOM COMPANY. (5) Secure the bridge. xx00A77E Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Perk effects Or was I just missing? The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Load Order:http://imgur.com/gallery/Yx3Uy. It is in the same room as where the Xenotech Expert perk is obtained. Do Not Sell or Share My Personal Information. Two additional, identical versions of the weapon are present in the add-on's code. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. In this video we take a look at the new alien disintegrator! gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Examined in the. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. usage. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Craft/Repair . [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). You're browsing the GameFAQs Message Boards as a guest. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Equipping armor with a lower damage resistance on an NPC. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 12 Award Favorite Share Introduction and Disclaimer Where can I find (code to bunker door in national guard depot)? Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. 1 The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The magazine capacity is 100 alien power modules. Perks (dam.) There is also a unique variant called. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Damage Bonus, Energy Rifle I'm just gonna bump this topic back up, as I'd like to know as well. New comments cannot be posted and votes cannot be cast. and our It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Manage all your favorite fandoms in one place! PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). It's pretty hard to tell. Alien power module For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Read theeouhh all document tation dfrom RH. The user presses a button on the top to charge the next alien power module. Where can I find the key for the cell in vault tech HQ? Ammo & Reloading gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. 30(42.5) Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. I feel forced to go automatic or heavy. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. 25 Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Refer to page histories for details. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Editor ID ALL RIGHTS RESERVED. where do I start the operation anchorage quest(s)? base damage (65) + 5% bloody mess and 20% xenotech. Has anyone else experienced this problem, and if so is there a fix for it? Losers are just morons who don't have the balls to cheat. 135(191.3) Spread and the MZ perk. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. For more information, please see our The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. x0.44 Attacks/sec The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Where's the Kaboom? The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Recycler Disintegration on death Reddit and its partners use cookies and similar technologies to provide you with a better experience. DPS (reload) Which is better for damage on a one shot basis? Create an account to follow your favorite communities and start taking part in conversations. Fallout Wiki is a FANDOM Games Community. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. The alien disintegrator does high damage, has a . It also includes a list of Item and Entities IDs (DLC ones too!) AP This page was last edited on 10 February 2023, at 20:49. 7 The Destabilizer should be on a low shelf. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? You have only one chance to make cryo mines and grenade's. Crit % mult Has anyone else experienced this? usage. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. The Vault - Fallout Wiki is a FANDOM Games Community. Where can I find (code to bunker door in national guard depot)? Dmg/proj. where do I start the operation anchorage quest(s)? Best Energy Weapon, try something Alien, yea sure why not. Where can I find the key for the cell in vault tech HQ? It is the only item on that shelf. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. 2023 GAMESPOT, A FANDOM COMPANY. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out.

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