The Mining Detedon Abilities (10): A character with this skill is familiar with mining, tunneling and stonwvork. YDismbutedto the book and hobbytrade in the U wci!&i& distributionhghk in thhaedt?ofyoranEd n M Km&m by TSR Ltd. 01995m. I'm working on some game design writing, and I decided to pick this book up for some source material. . . Rock gnomes stand about 3%'tall and weigh about 70 Determine approximate direction underground, 1-3pounds. First, generate the basic ability score; for example, Leon rolls 3d6 for his character's Strength score and gets a 13. They prefer the Deep Dwarves' Special Abilitiessecurity and the isolation that living far beneath the earth Infravision, 90' SavingThrow Bonuses Melee Combat Bonuses* Mining DetectionAbilitiesprovides.The typical deep dwarf is 4 4 % 'tall and weighs 120 * Attack bonus applies vs. drow, troglodytes, and ora.pounds. Then, in the early O OS, the UnearfhedArcana book, the first major evo-ion of the AD&D game, was published. with other elves, and a -2 penalty when encountering otherNearlyall of them are evil, and they have usedtheir cunning races.to become masters of much of the Underdark. Any sylvan elf born with hazel orblue eyes is considered a good omen for the tribe, Heat resistance (5): 1 bonus on saving throws vs.believed to be destined for personal greatness. Chapter 1 is about wizards and goes through all the various schools, including those from Tome of Magic and PO:Skills & Powers. 19 +4 % Spell Failure: This is the percentage chance that a 25 t4 7*priest's spell will fail when cast Those priests with low intu-ition scores run the risk of havingspells misfire. +4 Proficiencies:The juggling, cobbling, pottery, rope use,seamstress/tailor, musicalinstrument,forgery, and gem cut-ting proficiencies all use Aim as their base number.Balance A character possessinga high Balance score may be anacrobat or a tightrope walker. Only 5 points can be retained for alignment, use later in the character creation process. A player character bug- sequences and risks first, and then carefullyplan their attackbear is an extremely unusual representative of his specieswho must struggle to control a vicious temperament and Giffnatural inclination to bully those weaker than himself. Allowed Races: Human Multiple specialization (10): This ability can betaken inplace of the 5-point ability to specialize in a single weapon. Suggested NWPs:child. Climb Walls: This modifier also applies to those rogue characters with the climb walls ability. Skills & Powers give you the edge you need to survive the multiverse - or any Prime Plane, for that matter. Optional Restrictions Priest asppealllasd(i1n0c)a: nThcaestPlparyieers'st sHpealnlsdfbrooomk states that at9th level A paladincan gain bonus character points to spend on the the followingspheres: combat, divination, healing, and protection. Centaurs can make use of any human weapon,ful arms. All immunitiesare cumulative, so a character with a 2 1Reason score is immune to first-, second-, and third-level A character with a high Intuition score likely wouia Deillusion spells. more. Theytall, with long arms, bandy legs, and harsh mannerisms. Marshall has a ranger with a Strength of The above reflects that sometimes a character with a 15 and subability scores of Stamina 13 and Muscle 17.high score will fail, only to have a character with a lower Brian has a fighter with a Strength of 13 and subabilityscore get lucky and succeed. Further,mal abilities.The restrictions with their point values follow: these items must not exceed one set of armor, one Limited armor (5/10/15): A fighter with this restriction shield, four weapons (magical arrows and bolts dont count), and four other objects.s limited in his selection of armor. Player's Option Rulebooks present an alternative approach to AD&D characters. has a complete list of kits that may be a little more balanced with each other. Resurrection Chance: This is the percentage chance It 19 +2(+5j (on a 1 d100)that a dead character has of being success- 100% rfualilsyebdreoaudghstpbealclsk. Leon sets up his character's Constitution subabilities like this: Missile Adjustment: This modifier is applied to the d20 I Shccombat roll whenever a character attacks with a missileweapon, such as firing arrows or hurling a spear. . Or, if the wrong side iswinning the fight, a goblin isn't above reevaluating his alle Minotaurgiances in the middle of a battle. single plane, wandering and adventuring. choice. Several monstrous mores. . . Thebase success chance is 35%, plus 5%per level. Avoidee it at all costs. Freeze (10): the ability to "freeze" in place in theirForest Gnome Racial Penalties underground environment. Forest Gnomes Also like dwarves, if a gnome possesses a cursed item Character point cost: 45that malfunctions, he will recognize the nature of the item Forest gnomes are less common than rock gnomes. SuggestedNW&: Survival, hunting, skills that allow the character to notice the item's truefishing, foraging, bowyer/fletcher, and weaponsmithing. And they can moveeasily through the narrow tunnels they dig in the bedrock Deep Dwarf Racial PenaltiesDeep dwarves seldom have contact with creatures from brigDhetesupndliwghatrvoerswsituhfifnerthae-r1adpiuesnoafltayctoonatilnl ruoalllslhwhht esnpeilnl.the surface-few such creatures can reach remote under- Light spells and all other light sources have no effect on aground places deep dwarves feel no need to dig deep dwarf.R a d Requirements L8Gray Dwarves ven saving throw bonuses versus poison and magical attack; the dwarven melee combat bonus; infravision to aCharacter point cost: 45 range of 60 feet; and the dwarven mining detection abiliAlso known as duergar, gray dwarves live far underground- ties.at times even beyond the deep dwarves. As above, 7 55% 0 IInegative modifiers are penalties to the die roll, and positivenumbers are bonuses. Creatures Wisdom 14affected by this aura know the paladin to be the source oftheir discomfort Prime R e q u w . Reformed:The character was a criminalwho decidedtochange his lifestyle. Each skill has ten levels. Possible reasons include: boredom, wanting to seethe world, breaking free from an unhappy home life, andwanderlust. Javelin bonus (5): +1 attack roll bonus when using a Unlike most of their brethren, sylvan elves tend towardneutral alignments, though player characters can be of any javelin.alignment Less sleep (5): The elf requires only four hours worth of sleep to be rested. If you are playing second edition go ahead and get this book it does have a lot of cool ideas and alternate rules that are worth taking a look at. He cannot walk more than a fewsteps with it, nor can he hold it very long. . . 7. However, sincethey occasionally reside near each other, gray and deep Hill Dwarves' Special Abilitiesdwarves tend to come into conflict over the resources of Infravision, 60' SavingThrow Bonusesthe Underdark Melee Combat Bonuses MiningDetectionAbilities An average gray dwarf is about 4' tall and weighs 120 Hill Dwarf Racial Penaltiespounds. priest characten receive, accordingto their Intuitionscores.Knowledge Table 9: Know' . . z. The chart below details this progres- Building a Fightersion. They oppose poachers, raiders, and others who disturb the nat- Ogres live by raiding and scavenging, taking what they ural order of the land, and they act as friends and protectorswant from those too weak to defend themselves. A player of the forest folk. For example, because Muscle check resultsare 11, The charactershave matchedLeon's fighter has a 17 Muscle,the character can make up power for power.to three checks-the initial check, plus two more. During a game session, a player can spend saved the order: Strength, Dexterity, Constitution, Intelligence,Wis- points to give his character a second chance to accom- dom, and Charisma. Chapter One (pages 611) describes the character points system for Player's Option, which are used to improve the abilities of player characters. Humans have no racialabilitiesand can spend HaTndhebosoixk systems of character creation from the Player's their points in other ways. Hard to surprise: The monstrous character's keen acter points in the music/instrument trait when first created,senses make it very difficult to surprise him. The use of proficiencies has been modified slightly from straight ability checks, providing more flexibility and a little Satyrs are very impulsive, and are generallyunreliablecompanions despite their good intentions. . .21 .61Lnapter 3: Racial Requirements .22 Multiclassedand ..,.63 Dual-classedCharacters. Chapter Six (pages 86111) details how nonweapon proficiencies work in play. Ocr. won, in the first case because 15 is not a successful Aim (Rolling u d20) "Missed i t I rolled a 19." . 1 d6.Constitution/Health bonus (10): A Constitution/Health score bonus of +I, because the dwarf is accus- Detect any grade or slope in the passage they aretomed to the cold and often damp Underdark passingthrough, 1-5 on 1 d6.crossbow bonus (5): Because dwarvesfavor crossbows, Detect stonework traps, pits, and deadfalls, 1-3 onthey gain a +1 attack bonus with any crossbow. discardingthe results of the other dice, Leon's rogue char- acter has the following ability scores: Here are rnree new mernods of aerermining a cnarac-tel's six ability scores. Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163) . Create your own specialty clergy with these new Skills & Powers. ? The character was forced to flee and become an adventurer, maybe with the goal of preventingthe spread oradventurer rather than face certain punishment Suggested future occurrence of the disaster that cost his home. Proficiencies: Balance is used as a base number for such proficiencies as tumbling, dancing, seamanship, tight- rope walking, and charioteering. Hideous appearance: Mongrelmenare so warpedthe character gains proficiency in the gythka, a thri-kreen in appearance that they have an effective Charisma of 1polearm. A paladin can do this as often ashe wishes, but each use takes one round.Faithful mount (5): The paladin can summon a specialst& at 4th level. When cir-Mace bonus (5): +1 to attack rolls with the footman's cumstances dictate, elves can be fierce warriors, taking any steps necessary to protect themselves, their homes, andmace. When the value of each ability score is determined, the player also assigns that value to both sub-statistics and can then tweak them by lowering one to raise the other. But I am not really vouching for it. Hair is usually Rreen or blue-green, matching the kelp beds whereceal the elves from their natural predators. Player's Option Spells and Magic: 5621. . To some-even other elves-this retiring nature makes gray elves seem aloof and uncaring. Minotaurs are powerfully built and tower more than seven feet in height, with theredto gray, and they stand about six and a half feet tall. .87 . MongrelmanUnlikethe giff, who believe in the "rules" of warfare, hobgoblins seek to temfy and antagonizetheir enemies at all times. The book was designed by Douglas Niles and Dale Donovan. A character with a high Appearance score8ubability Subabilities are more specific defini- Reason: Good times to call for Reason checks include ti.ons of a character's aptitudes. Light: Many humanoidsare ac- customed to darkness, and they find bright light to be disorienting and painful. . The average l i e expectancy of a halflingis 150 years. . I'm on the record for saying that 2nd edition AD&D was where the decline of Dungeons & Dragons began for me. Cold resistance (5): +1 bonus on saving throws vs. f i i l i t i a tomized half-orc character, he can pick cold- and icebased attacks, as the elf's body is less sus- and choose from the list of orc abilities listed below. . Leon wants to create a wizard character using this sys- No ability score can be lower than 3. Immunity to: charm monster, confusion, emotion, fumble, and suggestion. 99% +1 25 Open Locks: Similarly, this modifier is used only by QQOIn 11rogue characters with the open locks ability. They enjoy all the creature comforts, industriousof all hafflings, and are even comfortable aroundand while not overly ambitious, they are friendly and open. 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